Ck 2 2.8.1 Patch Download

  

  1. Ck 2 2.8.1 Patch Download Full
  2. Crusader Kings 2 2.8 1 Patch Download
  3. 1.2 Patch Notes

With Crusader Kings II having just released the new Monks & Mystics expansion, we feel it's about time we start covering its major updates in a way similar to that of our other Patch Note pages - like Civilization VI and Hearts of Iron.

2.5.0.44 - 32 Bit (x86) Download directly this version now How to Download Ck2.dll File? Link First, click on the green-colored ' Download ' button in the top left section of this page (The button that is marked in the picture).

Crusader Kings II is a 'Grand Strategy' title pieced together by the self-proclaimed masters of the genre. Amassing over 15,000 'Very Positive' reviews since its initial 2012 release date, it's original European setting eventually stretched to include regions like India alongside over 40 additional DLC and content packs. To get a better idea of the game before having your brain melted by complicated patch notes, it's best to give Joe Robinson's review a read. It's even featured atop the game's Steam page!

Paradox Interactive Development Studios have today released a new patch for Crusader Kings II, which brings it up to version 2.7.2 and adds general balance changes, AI improvements and plenty of bugfixes. Here's the full list of changes below:

Changelog:

  • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
  • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
  • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
  • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
  • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
  • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
  • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
  • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
  • The AI is now much less inclined to create a secret religious cult just because their liege is a player
  • Diplomatic immunity now also prevents release from prison, banishment, and execution
  • When one AI tells another 'get your ass over here' the other AI is now willing to cancel a siege it only just started to actually get 'over here'
  • The AI will no longer think that just because going back to Rome with its army briefly seemed like a good idea, it should continue going there even if it becomes apparent going to Rome is a terrible idea
  • The AI will no longer decide that gathering up to join its allies is a terrible idea just because there's nothing to siege in that friendly province
  • Fixed an issue where targets of Tainted Touch would get the effects of Soul Corruption rather than the caster
  • Fixed giving someone multiple gifts on the same day causing the opinion bonus to stack, then disappear entirely on the next day
  • Fixed one way government type could switch away from Tribal on succession for no apparent reason
  • Fixed epidemics in some cases never ending due to being stuck on islands
  • Fixed the Black Death in some cases never ending due to the end date not working
  • Ck 2 2.8.1 Patch Download Full

  • If a Secret Religious Cult ends up without a Grandmaster, they will now disband
  • Characters not in a society can low lose suspicion level
  • When revealing your Secret Cults your suspicion level is reset
  • Download No longer possible to sacrifice the same person to Satan multiple times

    Crusader Kings 2 2.8 1 Patch Download

    The first of the updates issued alongside the paid Monks & Mystics DLC, patch 2.7 comes free of charge to those unwilling to grab the extra content offered by the newest expansion - and brings a monolithic amount of changes alongside it. You can read the full set over on the Paradox Interactive forums, but for now, we've gathered up the highlights;

    Changelog:

    1.2 Patch Notes

    • Expansion Features
      • Join Societies to gain different bonuses and access to a wide set of various powers
        • Monastic Societies
        • Devil Worshiping Societies
        • The Assassin Society
        • The Hermetic Society
      • Artifacts
      • Additional Council Jobs
      • AI Orders
      • Child Naming
      • Prisoner Management
      • Dharmic Pilgrimage Event Chain
    • Free Features
      • Religious Cults
      • Treasury
      • Map Update
        • The Ural mountains are now impassable
        • The most northern part of the Onega is now properly filled with water
        • The Indus and the Ganges have both been cleaned up
      • Improved the character finder:
      • Improved the game rules screen:
      • Updated the Intrigue interface:
      • Added an on-map Combat Indicator:
    • Balance Updates
      • Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him
      • You'll now lose some Threat if dying causes you to lose land
      • Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years
      • When eating your prisoners, you can now attract a non-serious disease
      • Landed characters now pick a plot if they have none considerably more often; on average after 12 months
    • AI Improvements
      • Fixed the AI sometimes cancelling its movements due to not realizing that doing so would mean that there are now fewer troops on the way to the target province
      • Fixed the AI sometimes getting horribly confused when merging a lot of armies at once
      • Fixed an issue where the army AI would overestimate its troops in any given province by a factor of two, leading to erratic movement
      • Fixed the logic for the AI being willing to move to your court based on you being able to press their claim(s) sometimes being wrong
    • Inteface
      • Updated the 'Grant Viceroyalty' interaction to include the 'Include Vassal Titles' checkbox
      • The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted
      • Made the list of titles in the character view slightly wider
      • Clicking a council job action again will now cancel the job assignment
      • Added a sound for gaining a new trait
      • Added a unique skin for the Republic view when playing as Indian