- Fallout 1 Windows 7 Patch Download
- Fallout 4 Patch Download
- Fallout 1 Windows 7 Patch Download Download
- Fallout 1 Windows 7 Patch Download Pc
Title: Fallout 4 Update v1.7 incl DLC-CODEX
Type: Add Ons and Updates
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Date: Aug 30, 2016
File Size: 7.97 GB / Split 3 parts 3.00 GB Compressed
Mirrors: Mega.nz, 1Fichier, Google Drive, Uptobox, Uploaded.net
Free Download Fallout 4 Update v1.7 for PC Game – Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war …
DESCRIPTION
I'm experiencing a problem with installing fallout 3 1.7 patch. Actually, I can't run game either. I googled about this problem, and most people say it's a problem related with Windows LIVE.
SCREENSHOT
SYSTEM REQUIREMENTS
Minimum:• OS: Windows 7/8/10 (64-bit OS required)
• Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
• Memory: 8 GB RAM
• Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
• Hard Drive: 30 GB available space
Recommended:
• OS: Windows 7/8/10 (64-bit OS required)
• Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
• Memory: 8 GB RAM
• Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
• Hard Drive: 30 GB available space
LINK DOWNLOAD
✗ MEGAUploading …
✓ 1FICHIER
✓ GOOGLE DRIVE
✓ UPTOBOX
✓ UPLOADED
Note: Links are interchangeable, if you find any dead links please report them to “HERE“
INSTALL NOTE
1. Extract2. Run setup.exe and install update
3. Copy crack from CODEX dir to installdir
4. Play
For list of changes read included patchnotes.txt
All previously released and the up-to-date DLCs are included:
• Fallout 4 – Automatron
• Fallout 4 – Wasteland Workshop
• Fallout 4 – Far Harbor
• Fallout 4 – Contraptions Workshop
Plus the unreleased:
• Fallout 4 – Vault-Tec Workshop
and the brand new:
• Fallout 4 – Nuka-World
This patch requires:
• Fallout.4-CODEX (no previous updates required)
General Notes:
• Block the game’s exe in your firewall to prevent the game from trying to go online ..
• If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead
About this mod
An update of the original unofficial patch with a unified single plugin, tons of additional community fixes, and an updated installer. The fixes continue :D
DLC requirements
DLC name |
---|
Operation: Anchorage |
The Pitt |
Broken Steel |
Point Lookout |
Mothership Zeta |
Mods requiring this file
Mod name | Notes |
---|---|
Armored Wasteland - MMM Edition | |
Level and Perks Balance | For Special Mulligan Lucky 8-Ball bug |
Lone Wanderer Luis | |
Simple Realism | |
T6M Vanilla | |
The TransFallout Project | |
Unofficial Fallout 3 Patch - Traduzione Italiana | |
UPDATED Unofficial Fallout 3 Patch French | |
UPDATED Unofficial Fallout 3 Patch german translation | Zwingend notwendig. |
UPDATED Unofficial Fallout 3 Patch Polish Translation | |
UPDATED Unofficial Fallout 3 Patch Spanish |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Fallout 1 Windows 7 Patch Download
In the event of prolonged unresponsiveness to nexus messages (1 month+) by Benwah, full sole control/rights is granted over this mod to Hairylegs222
File credits
Credits for changes in this updated version of the unofficial patch:
Benwah & Hairylegs222 (Tommy)
Tommy is the bug fixing and merging expert of the operation, having done the overwhelming majority of update work including merging in tons of his own prior bug fixes and those of many others in the community. He developed new bug fixes for new reports, and solved old lingering issues as well.
Benwah deciphered and updated the installer and compiler, agitating for updates to this patch that no one seemed to think was possible for years. 'Actually my biggest contribution was getting Tommy to join.'
Freddy Farnsworth for advice & encouragement. He identified many (most?) of the community fixes included and improved a few of them himself.
Prensa for They let me play with their pucks, Super-Duper Non Bleeding Checkout, Point Lookout - No more silent Doors. Also thanks to Prensa for advice and encouragement, and extensive support of the old mod on forum. He is a true champion of this mod's preservation.
APipino - creator of ordenador texture optimizer found on Nexus: http://fallout3.nexusmods.com/mods/17594
ivinsjames (James Dizzle) for Rivet City crash fix.
FOOK2 team for the auto-completion fix in the This Galaxy Ain't Big Enough quest and Faction fixes
object placement fixes by sialivi
Broken Steel GNR broadcast fix by LLJKTechnogeek
Holy Water Pamphlets Disabler by bigmill
Point Lookout Goodies by explosivo666
Outcasts fix by Papadopoulos
Stop Insulting Me Outcasts by Lawlder
SuperDuper Mart Aisle Sign Fix by Marcius
BeardEyebrowFix by gengrimm
1.5:
The Pitt Reforged by xmlninja
Leo Stahl's Drug container to require only a key to open bug spotted by polbashkisneslo
Bring Back Bael by dragontwosix
1.6:
Tesla Cannon Vertibird One Shot Fix by Pr0bability (1.6.1)
Sink in the player's home at Megaton to be purified Thanks to Fook2
Anchorage Gauss Rifle VATS Damage Fix by coelomate
Ranger Helmet Texture Unlocker by aiglos357
Citadel Crane Fix by zedas
The Pitt - Everett Fix by svartberg
Operation Anchorage - Fixes by Yukichigai
Mothership Zeta Wasteland Teleport Shader Fix by rad666a
Fixed Eyeglasses by 1st Dagger
Moriartys Key Restored by thegord
The fix for an intractable problem with Faydra, Tobar, Catherine wandering off to wherever the player is was identified by rickerhk
Credits for the Original version of this patch by Quazzy:
Quazzy, and a long list of UF3P contributors documented at http://fallout3.nexusmods.com/mods/3808
The NifSkope Team - no mesh fixes would of been possible without NifSkope, invaluable program!
sialivi - for reporting well over 1100+ issues (which I'm still working on fixing).
Crypton - for providing and setting up the Unofficial Fallout 3 Patch bugtracker! Great in helping the project!
MadCat221 - for fixing the issues with plasmarifle.nif, laserpistol.nif, laserrifle.nif, the over glossy hair, the enclavetesla power armor collar, fixing the nuke imagespace modifier and reporting lots of other bugs!
dr_AllCOM3 - for improving the litter texture fix even more, fixing the incorrect alpha on 2 textures (neoclassicalmaintile03.dds and neodarkmaintile03.dds) and also improving the road chunk texture (roadwasteland01.dds).
ElminsterAU - for the wonderful FO3Edit program!
Ryu Doppler - for fixing the Enclave Officer's Uniform glove clipping into the Pip-Boy if the Pip-Boy glove was unequiped and fixing Elder Lyon's Robe (ArmorEnclaveOfficerglovel.nif, ArmorEnclaveOfficergloveml.nif, ArmorElderLyonsgo.nif, ArmorElderLyonsoutfitm.nif, ArmorElderLyonsoutfitf.nif, apperal_Elder_Lyons_Robe.dds).
throttlekitty - for the Head Fixes (HeadChild.nif, HeadChildFemale.nif, HeadFemale.nif, HeadHuman.nif, HeadOld.nif, HeadOldFemale.nif, headchild.egm, HeadChild.tri, HeadChildFemale.egm, HeadChildFemale.tri, HeadFemale.egm, HeadFemale.tri, HeadHuman.egm, HeadHuman.tri, HeadOld.egm, HeadOld.tri, HeadOldFemale.egm, HeadOldFemale.tri).
Alystin - for the GameDaysPassed fix.
Donation Points system
Fallout 4 Patch Download
This mod is not opted-in to receive Donation Points
Fallout 1 Windows 7 Patch Download Download
Translations- Spanish
- Polish
- German
- French
Fallout 1 Windows 7 Patch Download Pc
Translations available on the Nexus
Language | Name |
---|---|
German | UPDATED Unofficial Fallout 3 Patch german translation |
French | UPDATED Unofficial Fallout 3 Patch French |
Spanish | UPDATED Unofficial Fallout 3 Patch Spanish |
Polish | UPDATED Unofficial Fallout 3 Patch Polish Translation |
Version 2.3.2
- Removed Fixed Party Hat by KiCHo666 which caused CTD
Version 2.3.1
- Fixed corrupted dialogue records due to a FO3Edit script
Fixed some armor texture sets and beards
Added Fixed Party Hat by KiCHo666
- Fixed corrupted dialogue records due to a FO3Edit script
Version 2.3
- Fixed Lucy and Walter to not disappear from Megaton (thanks to InAComaDial999)
Fixed the changes to the Chinese Stealth Helmet so players can wear it separately from the armor, including with FWE
Fixed Goalie Ledoux, Centre Dobois and Winger Gervais health from being altered to over 10 times their vanilla values
Added Power Armor Pauldron Glitch Fix by trulypanda
Fixed some UV's with the house interiors in Tranquility Lane. It's the stairways that have the super stretched texture on the wall (Thanks to SuBNeRoCL)
Fixes for the Pitt which consists of some floating debris piles, and blinking in and out from engine bugs (Thanks to RoyBatterian)
Fixes for statics around the wasteland for rocks, bushes, seams, kit pieces, and all the bathroom wall gaps (Thanks to RoyBatterian)
Fix for Dr Li Teleporting when using the Taft Tunnel entrance after she uses the intercom (Thanks to RoyBatterian)
Fixed RL3 being aggressive after firing, including at raven rock (Thanks to RoyBatterian)
Fixed the fire extinguisher to stop reassembling itself after it's been destroyed (Thanks to RoyBatterian)
Fixed/Improved when one of the Arefu/Family members being killed not by the player and they went hostile on the player anyways (Thanks to RoyBatterian)
Fixed the Big Town robots from disappearing (Thanks to RoyBatterian)
Reworked Liberty Prime to not get stuck and stay on course (Thanks to RoyBatterian)
Improved the Pointlookout broken harmonica idle (Thanks to RoyBatterian)
Removed all references of junk food and replaced them with Potato Crisps to fix double items. Both ingestibles were the same(even the same Potato Crisps model) but had different names only
Added Auto axe Invisibility bug fix by Prensa
Added Speedloader Glitch Fix by Prensa
Fixed the Action Boy load screen so it says it grants 25 not 20
Fixed Christine Kendall to not be interrupted by Susie Mack so her G.O.A.T. test results won't skip completely and she walks out of the room
Fixed a lot of dialogue subtitle typos (Examples)
Fixed Ahzrukhal's class to be VendorDrinks not RaiderBigGuns
Fixed this turret in the Fort Independence so it can be destroyed and not stuck in the cieling
Fixed this dialogue bug so it won't be an option to ask about it after repairing the Galaxy News Radio relay
Fixed this dialogue bug involving having a fission battery or not
Fixed this dialogue bug so if the player killed his parents already it isn't a dialogue option
Fixed the Warmonger Perk so all weapon schematics are in effect
Fixed Victoria Watts to not find the player outside of Rivet City and she won't stay in one spot trying to run but goes nowhere. She will now run to the player and initiate dialogue at the appropriate place and time
Fixed Cherry to be part of the Rivet City Resident Faction when in Rivet City so when the player attacks her the other residents will care (this only works before escorting her to Rivet City)
Fixed Reilly to be part of the Underworld Resident Faction so when the player attacks her the other residents will care
Fixed Reilly's negative dialogue options (Examples)
Fixed when the player would revive Reilly she was in a slumped and tired position and stay that way even after Reilly Rangers quest (Example)
Fixed Fawkes' Gatling Laser's attack animation
Fixed RL3's Flamer shooting sound
Fixed all the ant's flamer shooting sounds
Fixed the EyeBot's weapon 2D shooting sound, resistance type, and on death critical damage effect
Fixed a lot of static placements in the Wasteland, Pennsylvania Avenue, Point Lookout, Metro Central, Sea Cave, Canterbury Tunnels, Underground Lab, Bridge Tower, Olney Sewers, Satellite Facility, Freedom Street Station, Downtown, Supply Plant, Haven, and Weapons Lab (Thanks to RoyBatterian)
Fixed static texture sets for a bunch of weapons, beards, armor, and 2 switches (Thanks to RoyBatterian)
Fixed some landscapes in the wasteland and The Mall (Thanks to RoyBatterian)
Fixed a typo in the USN DIA Field Report (Thanks to RoyBatterian)
Fixed a vault door missing a script VGearDoorR87 'Vault Door' [DOOR:00014EC2] (Thanks to RoyBatterian)
Fixed a vault kit piece that had wrong UV maps (Thanks to Hopper31)
Fixed the boards on the doors in calvert mansion persistent so they don't return to their original positions on cell reload (Thanks to RoyBatterian)
Fixed the teleporting mines and baby carriage trap at Point Lookout origin (Thanks to RoyBatterian)
Added Mothership Zeta pistol fixes by RoyBatterian
Fixed a cryo lab trigger in Zeta (Thanks to RoyBatterian)
Fixed all of Dukov's greeting dialogue Example
- Fixed Lucy and Walter to not disappear from Megaton (thanks to InAComaDial999)
Version 2.2
- In progress of fixing all of Megaton to account for when npcs are dead for dialogues
- Fixed the doors for entering/exiting into the purifier room that were backwards. When you entered into one of them, you'd be on the opposite side of the room. Thanks to chucksteel
- Fixed not being able to obtain the Protectron's Gaze and Ant's Sting weapons twice. If you obtained the Protectron's Gaze in dialogue and then kill The Mechanist after, you could have 2 of them in The Superhuman Gambit quest. Same scenario with the Ant's
- Fixed not gaining/losing karma (for all DLCs as well) towards dogs, vicious dogs, feral ghouls, mad brahmin, turrets, mirelurk kings, mister gutsy, mister handy, protectrons, robobrains, sentry bots, swamplurk queen, and spider drones
- Improved the Bloody Mess Perk towards the You Gotta Shoot Em In The Head quest. The perk will not be in effect towards those npcs you kill
Version 2.1
- In progress of fixing all of Megaton to account for when npcs are dead for dialogues
Removed being able to repair the Chinese Assault Rifle and Assault Rifle with each other
Removed being able to repair the Tri-beam Laser rifle and Laser Rifle with each other
Added Radio Stutter Fix by Razorwire (Agatha's Station wasn't fixed so I used this mod's method to fix it and I had to convert all its mp3s to wav files)
Added Ash and Goo Pile Replacer by chucksteel
Remade/Fixed 102 DLC mesh armors thanks to insaneplumber
- Correct reorder of NIF block (almost all NIF require, it seems to me that Beth had some problem in 3ds max NIF plugin for FO3/FNV because this problem has been almost completely eliminated in Skyrim)
- Correction of BS Num UV Set and UV (if any noticed)
- Face Normals (all NIF)- Smooth Normals (all NIF)
- Update All Tangent Spaces (all NIF)
Overhaul fixes to Mister Burke and restored him into the game fully
- Burke's hitmen won't appear if he's dead
- Burke's hitmen won't appear if you charmed him
- Burke will only disappear/be disabled from game if you charm him and not blow up megaton
- You're able to initiate conversations with Burke at appropriate times including before and after quests
- Burke is a resident of Megaton with a daily routine. Going to his house to sleep at night, sit in that chair at Moriartys during the day, etc
- Burke's house isn't level locked and only unlocked with his house key
- Burke's house key is back in his inventory
- Burke has a daily routine at Tenpenny Tower. Hanging out in the balcony area during the day, sleeping in his own bed at night, etc
Fixed a dialogue with Lucass Simms to only appear at a certain time
Fixed a dialogue with Moira Brown to only appear at a certain time
Fixed a dialogue with Billy Creel to only appear at a certain time
Fixed a few dialogues with Maggie
Fixed 2 dialogue bugs with Andy Stahl
Fixed the Lawbringer/Contract Killer perks so fingers only appear on the correct npcs
Fixed Junders Plunkett's Finger to be the only finger that appears on his death
Fixed the dialogue with Sonora Cruz when turning in Junders Plunkett's Finger to only appear if Junders Plunkett is dead and you have Junders Plunkett's Finger. Also Junders Plunkett's Finger actually gets removed from your inventory when you turn it in when before it didn't
Fixed a dialogue caps check with Jericho
Fixed a medicine speech check with Doc Church
Updated vorbis dll files
- In progress of fixing all of Megaton to account for when npcs are dead for dialogues
Version 2.0
- In progress of fixing all of Megaton to account for when npcs are dead for dialogues
Fixed the dialogue option, 'What's the word around town?' with Manya so she says the correct response. Funny that her voiced response works when she's talking about herself.
Fixed all 3 (yes there's supposed to be 3) Megaton Brass Lantern customers to actually have dialogue and be friendly. Only npc in there that's supposed to be rude is Andy. The devolopers had dialogue in there for them but it wasn't implemented correctly
Fixed 2 dialogue errors with Derek Pacion
Fixed a dialogue mismatch with Threedog
Fixed a dialogue typo with Bannon
Fixed 4 dialogue typos with Cindy Cantelli
Fixed a dialogue typo with the player: 'Just take all the scrap metal I have. No charge. I just want to help' Missing a period.
Fixed a dialogue typo with Bryan Wilks: 'Every time I'd sneak in there, he'd be sitting at that funny looking TV machine with the green words pushing buttons.' -> 'words, pushing'
Fixed 3 dialogue options to only appear while you have certain keys equipped and the 'You Gotta Shoot Em In The Head' quest is running when talking to Mister Crowley:
- Dukov is dead. I blew his brains out. <Lie>
- Dave's head popped like a zit. <Lie>
- I put a bullet right between Ted Strayer's eyes. <Lie.>
Fixed a dialogue speech check with Doctor Barrows
Fixed/Switched around a few dialogues with Uncle Roe's responses
Made adjustments to the unarmed/melee VATS cameras
Updated FWE Patch UUF3P form lists to include FWE armor/weapons/etc
Fixed a dialogue with Bryan Wilks in a better way thanks to sesom
Fixed a dialogue with Breadbox 'Oh... hey! What do you need, young lady?' to only say that to a female
Fixed a dialogue with Rothchild so he says the correct audio for it
Fixed a bug in Red's 'backtojail' package that causes her sometimes to return to Germantown and sit in the cell where you initially find her thanks to RoyBatterian
Fixed the bugs with Head of State and killing the slavers before getting the order to do so from Hannibal thanks to RoyBatterian
Fixed 7 dialogues with Doc Church thanks to TTW Unofficial Patch
Fixed 9 dialogues with doctors determining how many caps the player has incorrectly thanks to TTW Unofficial Patch
Fixed an intelligence speech check with Agatha so the player can only say it once 'I guess a homemade violin is never quite in tune...' thanks to the TTW Unofficial Patch
Fixed the dialogue with Harden Simms so you can initiate dialogue with him everytime
Fixed Harden Simms goodbye responses so he doesn't say 'Sorry!' for every time he says bye to you
Removed Doctor Li's glasses from her inventory. This change doesn't fix anything, restores cut content, and didn't make sense with the ending slideshow
Fixed followers to immediately enter the cycle airlock for the purifier when asked to TTW Unofficial Patch
Fixed this dialogue choice with Zip from 'What have you got to trade for an ice cold bottle of Nuka-Cola?' to 'What have you got to trade for a bottle of Nuka-Cola?' so it's not confusing whether you're able to trade an Ice cold Nuka-Cola with him or not
Fixed when discussing Nuka-Cola with Zip to only appear if you have 1 or more Nuka-Cola
Fixed Zip's dialogue so the player can initiate dialogue with him everytime
Fixed this dialogue with Zip 'Oh hey, hi. You again, huh? I thought maybe you'd be blown up or shot or something by now, but I guess not. Not yet, anyway.' so he only says it to you after talking with him once
Fixed/Repositioned the Yao Gao that was in the walls inside the Yao Guai Cave
Fixed Recently built shack name to Doctor Lesko's Shack
Fixed Doctor Lesko's Shack to not set ownership to Doctor Lesko after completing the quest Those! so anything you loot afterwards won't be considered theft and going into Lesko's shack won't be considered trespassing, and if you stay too long, Lesko will flee
Removed Mother Curie III's weapon since she's an extremely peaceful character, and does not become hostile if you killed Brother Gerard in order to enter the Monastery, or even if you flat out tell her that you're going to wipe out her cult. If threatened, she simply states that she expected some form of religious persecution and that she refuses to respond to violence with violence. If you initiate combat against the Holy Light cult, Curie will simply cower and flee
Fixed Eclair's Cooler to be owned by himself
Improved Vault Utility Suit Fix thanks to insaneplumber
Fixed the radio message from Three Dog to not say 'Somethin' about Super Mutants takin' residents prisoner... All I know is the kid could have helped, and didn't. Nice going, asshole.' and instead say the correct message, after saving BigTown from the supermutants which completes the Big Trouble in Big Town quest
Fixed Sticky to initiate dialogue with him after he makes it to Big Town and Red isn't there. All he said was a goodbye one liner 'Where's Red?'
Fixed/Restructured Shorty's dialogue
Fixed 3 dialogue prompt errors with Abraham Washington involving selling the Lincoln's Repeater, Lincoln's Voice, and John Wilkes Booth Wanted Poster
Fixed a dialogue with Sticky to recognize that Red isn't in Big Town yet
Fixed 8 dialogue errors involving text errors and speech mismatches
Overhaul fixes to Dukov, Cherry, and Fantasia's dialogues
Fixed a few dialogues with Bleak involving talking about the Paradise Falls Guards
- In progress of fixing all of Megaton to account for when npcs are dead for dialogues
Version 1.9.3
- Removed tunnel snake jacket texture&mesh
Replaced bsa with loose files
In progress of fixing all of Megaton to account for when npcs are dead for dialogues
Couldn't initiate dialogue with a few Megaton citizens
Added Frag Mine from Anchorage and Cryo Mine from Mothership Zeta to the PerkDemolitionExpertWeapons list
Added Paladin Hoss - Initiate Pek Fix
Removed FormID 0002E027 so you will be able turn in BOS dog tags to Scribe Jameson
Fixed 4 floating rocks near Paradise Falls
Fixed a dialogue typo mismatch with Amata
Removed/Fixed changes to the Chinese Stealth Helmet/Armor
Added Fixed Tunnel Snake Jacket
Added Fixed Sewer Entrance Name
Removed everything that Point Lookout Goodies adds to the game and only kept the fixes
Added Charon Scene Shotgun Fix (V1.1)
Fixed a sinking cash register in Bailey's Crossroads Metro
Fixed a sunken Vacuum Tube Light in the Market Square Downtown
Added LOB Security Terminal Fix
Added Zeta Turret and Drone Karma Fix
Added Alien Captive Recorded Log 12 Fix
Added Brand Fix
Added Milo Dialogue Fix
Expanded Stop Insulting Me Outcasts to the Operation Anchorage DLC. There were 27 dialogues that needed to be fixed along with various checks for wearing armor
Fixed a typo mismatch with Lucass Simms
Fixed Poplar's Hood and Maple's Garb's repair lists
Fixed generic slave greetings in The Pitt, so named slaves will use their unique dialogue, even after player had started The Pitt fights
Fixed a condition in Nola's dialogue, so the correct line is used when she had healed the player
Fixed Lulu's greeting, so she gives player food more than once
Fixed doctor's dialogues so they offer medical services in situation when player's health is full, but one or more of the limbs are damaged
Scribe Yearling will no longer tell player about returning BoS dogtags, like she's in the Citadel, while she's actually at Arlington Library
Fixed female ground mesh of Worn Slave Outfit from Pitt DLC to be the same as male one, instead of Wasteland Settler Outfit ground mesh which it was assigned for some reason
Object Position Fixes to 10 placed references which are tool cabinets, rocks, rubble, tire piles, etc
Fixed a wooden cabinet's mesh
Fixed 4 Nova Dialogue typos/mismatches
Fixed a dialogue mismatch with Colin
Fixed a typo with Leo Stahl
Fixed a dialogue option to only appear when the bomb hasn't been disarmed yet
Added Smoking NPC Bug Fix
Fixed the Raven Rock door so you can't destroy it and it will only be destroyed at the appriopriate time, which is while you're escaping from Raven Rock
Fixed Victoria Watts from finding you wherever you are in the Wasteland while advancing in the Replicated Man quest. She will only confront you in Rivet City
Fixed a trap message typo
Fixed 7 dialogues in Rivet City to account for if Tammy Hargrave is dead
Fixed a dialogue typo with Bryan Wilks
Added Head Of State Fix
Fixed a dialogue mismatch with Doctor Lesko
Added Moriarty's Terminal Fixed
Fixed 8 GNR dialogues to be heard at level 20 and higher instead of only at level 20
Fixed 38 GNR dialogues in Brokensteel to be heard at higher levels then what they were assigned to instead of only at a certain level
Added Superheroes Use Their Weapons
Added Gary 23 Race Fixed
Added MZ - Paulsons Outfit Fix
Fixed a bunch of Geck warnings
Fixed all merc grunt outfits to be repaired with each other. The unique versions are all exactly the same as the common ones so only the common ones are now used in game. Put the unique versions in the repair list in case other mods still use the pointles
Added Underworld Chop Shop - Inaccessible Door Fix - Only included the door fix and not changing the creatures inside so they still won't attack you as intended
Added hundreds of object placement fixes
- Removed tunnel snake jacket texture&mesh
Version 1.8
- Improved and fixed more VATS camera path errors
Fixed in the quest 'Aiding the outcasts' the 'enter the simulation pod' objective never gets completed
Fixed an IV Stand with an empty blood pack that's used 5 times in the game that can be looted to obtain a full blood pack
Fixed a dialogue with Tiffany Cheng to recognize you're a male (Example)
Fixed a dialogue typo with Doctor Banfield (Example)
Fixed 2 dialogues involving Butch and Officer Gomez in the Trouble on the Homefront quest
Fixed another dialogue involving Moira Brown to account for all vault suits
Fixed a dialogue typo involving Shakes
Fixed 3 dialogues involving Daniel Littlehorn to recognize you have the Contract Killer perk
Fixed a dialogue involving Sonora Cruz to recognize you have the Lawbringer perk
Fixed Doctor Barrows terminal
Fixed a dialogue typo involving Deputy Weld
Fixed 3 dialogue typos involving Bannon
Fixed a dialogue typo involving Walter
Fixed a dialogue typo involving Zip
Fixed a dialogue typo involving Milo, Shipping Foreman
Fixed a dialogue typo involving Uncle Leo
Fixed 2 dialogue conditions and a typo involving Mister Gutsy
Fixed a dialogue to recognize you have the medic power armor equipped involving Mister Gutsy
Fixed a dialogue typo involving Protector Casdin
Fixed 48 notes/holodisks that had typos, missing icons/models
Fixed 7 packages having incorrect flags/conditions/references
Fixed 2 floating bushes
Fixed this: if you go into Tenpenny Penthose floor after completing Tenpenny Tower quest (in favor of tower residents), security guard there will use greeting dialogue from that quest, instead of his special greeting, making it impossible to use speech skill to gain acsess to Tenpenny suite. (thanks to qwertyasdfgh)
Fixed Scribe Jameson to recognize you have dog tags
Fixed the Enclave Hellfire Armor/Helmet repair lists
Fixed the Chinese Stealth Armor so you can't wear hats with it
- Improved and fixed more VATS camera path errors
Version 1.7
- Added Sleep in Megatons Common House by sparbog
Added Enclave Radio Fix after MQ by xxxHACKERxxx
Added Wasteland Landscape Patch by mimada (This patch already fixed a bunch of these)
Fixed this: Screen
Fixed 2 bugs with Bryan Wilks Dialogue (Example)
Added Ghoul Moira Dialogue Fix by Yukichigai
Added Protectron Fixes by Yukichigai
Added The Pitt - Fixes by Yukichigai
Added Vault 106 Fixes V2.1 by Yukichigai
Added Franklin Metro Raider Bug Fix by Rooker75
Added Fixed Suits by Arkngt
Added Vault Utility Suit Fix by bluebellfairy
Added Fawkes Dialogue Fix by bluebellfairy (Fixed it up)
Added Tenderizer Fix by Yukichigai (Only needed the duration fix)
Added Creature Companion Fixes - Dogmeat - RL-3 - Fawkes by Yukichigai
Added Companion Dialog Fixes by Yukichigai
Added Butch's Pistol has Infinite Ammo by Yukichigai (Oversight fix)
Added Mesmetron and Enslavement Fixes by Yukichigai & countfuzzball
- Added Sleep in Megatons Common House by sparbog
Version 1.6.1
- Added Tesla Cannon Vertibird One Shot Fix by Pr0bability
Fixed music type in Southern Shack
Fixed the sink in the player's home at Megaton to be purified. Megaton having a working water purification system, your sink produces sludge on par with what you find out in the wastes makes no sense and is an oversight (thanks to FOOK2)
Added Anchorage Gauss Rifle VATS Damage Fix by coelomate (This fixes it by removing entirely the little 'explosion' graphic. The weapon now does proper damage under all circumstances (that I have tested...) and makes the same noises/has the same visuals, except for the small blast. A low price to pay for a working as intended gun)
Added Ranger Helmet Texture Unlocker by aiglos357 (Only included the fix which is the esp texture change. The original UF3P already did this similar fix to the Talon Combat Helmet)
Added Citadel Crane Fix by zedas (The UF3P one of course)
Fixed Head Wrap's Object Effects to have +1 Perception bonus (The only head wear object in the game without a bonus to perception. Hats and bandanna's already have one so leaving out the Head Wrap is an oversight)
Fixed a spelling error in the Dirty Pre-War Businesswear's Object Effect
Added The Pitt - Everett Fix by svartberg
Added Operation Anchorage - Fixes by Yukichigai (This patch already fixed a few of these)
Fixed the Sacred Bog crash
Fixed 2 fire types to have a light glow effect (thanks to polbashkisneslo)
Added Mothership Zeta Wasteland Teleport Shader Fix by rad666a
Added Fixed Eyeglasses by 1st Dagger
Added Moriartys Key Restored by thegord (This patch already fixed this but the name of the key wasn't)
Fixed all Aqua Pura Crates to be disabled/enabled at appropriate times. Some were missing enable parent triggers
Fixed Faydra, Tobar, Catherine, and any other character having that problem of not staying in their position and wandering off to find you wherever the player is (Older FO3Edit versions caused this bug when cleaning the DLCs and saving them which stripped off important subrecords. Re-download the DLCs and clean them again with the newest FO3Edit version) credit: rickerhk
- Added Tesla Cannon Vertibird One Shot Fix by Pr0bability
Version 1.5
- Fixed all VATS Camera Path errors
Form list fixes to FO3 + DLC esms (Mostly thanks to FOOK2)
Removed abbreviation to effects
Fixed Tobar and Catherine so they stay put near the Point Lookout Ferry Boat (This bug doesn't always happen and this only works on a new game, tested. Spotted by nemesis200767)
Added The Pitt Reforged by xmlninja
Fixed receiving the Armored Vault Suit twice
Fixed looping generator sounds
Fixed drinking sounds to sinks
Fixed Strange Meat's model and icon
Fixed all glasses flags so you can wear them with masks + Pickup/Drop sounds
Fixed Ghoul Mask's flags + repair list
Fixed Pip-Boy Glove's Equipment Type
Fixed Pre-War Baseball Cap's Object Effect
Fixed Ballcap with Glasses's Pickup/Drop sounds
Fixed Roving Trader Outfit's Pickup/Drop sounds
Fixed Sheriff's Hat's Flags
Fixed Hockey Mask's flags
Fixed Doctor Li's Outfit's Object Effect
Fixed Oasis Robe's Object Effect
Fixed Oasis Villager Robe's Object Effect
Fixed all type of bandana's Repair lists + Pickup/Drop sounds
Fixed all type of headwrap's Repair lists + Pickup/Drop sounds
Fixed Eulogy Jones' Hat's Repair list
Fixed Party Hat's Repair list
Fixed Raider Blastmaster Helmet's flags
Fixed Outcast Recon Helmet's flags
Fixed Tesla Armor's name to Tesla Power Armor
Fixed Tesla Helmet's name to Tesla Power Helmet
Fixed Ledoux's Hockey Mask's Flags + Pickup/Drop sounds
Fixed Brotherhood Power Armor's Ragdoll Constraint Template
Fixed Raider Arclight Helmet's flags
Fixed Chinese Commando Hat's Pickup/Drop sounds
Fixed Enclave Officer Hat's Pickup/Drop sounds
Fixed Roving Trader Hat's Pickup/Drop sounds
Fixed Dad's Wasteland Outfit's Flags + Weight
Fixed Elder Lyons' Robe's Repair List
Fixed Fixed Tenpenny's Suit's Repair List
Fixed Biker Goggles's Flags
Fixed Stormchaser Hat's Pickup/Drop sounds
Fixed Road Rascal Leather Armor's Object Effect
Fixed The Devil's Pigtails's Icon
Fixed Pyro Helmet's Object Effect + Flags
Fixed Dirty Chinese Jumpsuit name to Dirty Chinese Commando Jumpsuit
Fixed Hat of the People name to Chinese Commando Hat + Pickup/Drop sounds
Fixed Paulson's Hat's Repair list + Pickup/Drop sounds
Fixed all Ant Refuse Pile's opening + closing sounds
Fixed Antique Nuka-Cola Fridge's opening + closing sounds
Fixed Button's Supply Desk's opening + closing sounds
Fixed Federalist Lounge Liquor Cabinet's opening + closing sounds
Fixed Nuka-Cola fridge's opening + closing sounds
Fixed Mechanic's class tag skills
Fixed Scribe's class tag skills
Fixed music type in Evergreen Mills Bazaar
Fixed 2 naked raider npc inventories in the Evergreen Mills Bazaar
Fixed music type in Evergreen Mills Foundry
Fixed/Removed Paladin Vargas being set to non-essential in the Following in His Footsteps Quest
Fixed Leo Stahl's Drug container to require only a key to open instead of very hard lock level, otherwise Leo's barter will break after picking the lock (spotted by polbashkisneslo)
Added Bring Back Bael by dragontwosix (Removed the pointless popup message)
- Fixed all VATS Camera Path errors
Version 1.4
- Merged all files into one ESM thanks to Tommy
Added Error Corrections - Reduce CTD by Tommy (hairylegs222), a huge error correction patch with changes not specified here.
Fixed Archive Invalidation was previously only being installed when point lookout DLC option was selected.
Installer warns if fallout executable not found. Detects version and warns if old, displaying link to 1.7 update. Displays detected dlc.
Fixed old installer's Fallout.ini updating code to work with Windows 7 & 8
Removed all -300000 coordinates which can cause a nasty glitch
Instead of initially disabling placed references and then adding them in the same cell, the disabled record has been replaced with the added one, and the added one is removed (FO3Edit's compare feature makes this simple to do)
Fixed Feral Ghoul Reaver's losing their radioactive glow effect (UF3PReaverGlowFixScript applied to DLC04CrFeralGhoul4A)
Fixed missing bottle sounds for beer, purified water, and unpurified water
Fixed all 10mm Submachine Gun's 2D/3D sounds
Fixed BB Gun's Pickup/Drop sounds
Fixed Pulse Grenade's Reload Animation type
Fixed Bottlecap Mine, Frag Mine, Plasma Mine, Pulse Mine's Pickup/Drop sounds
Fixed all Powerfist's 2D/3D firing + block sounds
Fixed Sawed-Off Shotgun's Pickup/Drop sounds
Fixed Switchblade's Reload Animation type + swing sound
Fixed Chinese Officer's Sword's Reload Animation type
Fixed Blackhawk's Pickup/Drop sounds
Fixed Repellent Stick's Blocking sound + Reload Animation type + Impactdataset
Fixed all robot's 2D firing sounds
Fixed all Centaur's 3D firing sound + Resistance Type
Fixed Blackhawk's Pickup/Drop sounds
Fixed Black Bart's Bane's Pickup/Drop sounds
Fixed The Kneecapper's Pickup/Drop sounds
Fixed Xuanlong Assault Rifle's Pickup/Drop sounds
Fixed Plasma Grenade's Equip/Unequip sounds
Fixed Chinese Assault Rifle's Pickup/Drop sounds
Fixed Chinese Dragoon Assault Rifle's Pickup/Drop sounds
Fixed Jingwei's Shocksword's Critical Effect + Resistance type + Removed Player Only flag
Fixed Callahan's Magnum's Pickup/Drop sounds
Fixed Radioactive Gore's Resistance Type
Fixed Bio-Gas Canister's Icon/Pickup Drop sounds/Flags/Resistance Type
Fixed Cryo Mine's Pickup/Drop sounds
Fixed all sword's blocking sounds
Fixed when you receive ordinary power armor from Sarah to receiving the Lyons Pride Power Armor instead. It didn't make sense with what sarah says when she gives you the power armor and you weren't able to receive this armor in the game
Fixed when you receive ordinary recon armor from Sarah to receiving the Composite Recon Armor instead. You weren't able to receive this armor in the game
Ownership fixes to Murphy's place in the Northwest Seneca Station
Fixed the beggars so they die or not when giving them Aqua Pura depending on if the FEV was inserted into the purifier
Fixed Haley in PL so he restocks his inventory
Fixed Sawbones so he restocks his inventory
Fixed Wasteland Doctors so they restock their inventory's
Fixed Wasteland Junkies so they restock their inventory's
Fixed Wasteland Merchants so they restock their inventory's
Fixed Scavengers so they restock their inventory's
Fixed a couple dialogue lines with Holly that didn't check the pc's sex type (Screen)
Added The Pitt's Flamer to the Pyromaniac Perk list
Added the Laser Rifle to the Tri-beam Laser Rifle's repair list
Fixed Doctor Li's inventory so she has her glasses on
Many fixes to all 3 of General Chase's Overcoat + Colonel Autumn's Uniform
Fixed prevention of the Enclave appearing at the start of the game
Fixed Panada to no longer hover over the leaningon wall
Fixed In the A Meeting of the Minds quest the Reward Vault Key now opens the Reward Vault instead of it opening automatically, and if desmond dies you still get the key
Fixed Mister Burke hitsquad to not attack you when you charmed him with the Black Widow Perk
Fixed all T-51b's repair lists
Fixed Ash and Goo Piles to disable on next cell load
Fixed all Effects to be abbreviated
Fixed the auto-completion bug in the This Galaxy Ain't Big Enough quest (Thanks to FOOK2)
21 leveled item fixes with incorrect flags/armor/etc
Fixed Electro-Suppressor's Object Effect/Block + Melee + Equip + Unequip sounds/Resistance Type
Fixed Shock Baton's Melee + Block sounds + Resistance type
Fixed Spanner's ImpactDataset + Block sound
Fixed Super Sledge's Block sound
Fixed Discharge Hammer's Block sound
Fixed Mister Handy Buzzsaw's Impactdataset + 3D looping sound
Fixed Spiked Knuckle's Swing + Block sounds
Fixed Fawkes' Sledgehammer's Swing sound
Fixed Shishkebab's Pickup/Drop/Block/Equip/Unequip sounds + Resistance Type
Fixed Rolling Pin's Impactdataset + swing sound
Fixed Ripper's Impactdataset
Fixed Love Tap's Swing + Block sounds + Impactdataset + OnHit
Fixed Jack's Impactdataset
Fixed Star Paladin Cross so she follows you again if you told her to wait.
Fixed missing compass markers in The Replicated Man quest
Fixed the music type in the Rivet City bow
Fixed 2 door names in the Rivet City bow along with re-naming Pinkerton to Horace Pinkerton to go with the door names + fixed his class type since he's more of a doctor then a mechanic
Fixed the name of the Broken Bow cell to Rivet City Broken Bow
Added sialivis object placement fixes by sialivi
Added Broken Steel GNR broadcast fix by LLJKTechnogeek
Added Holy Water Pamphlets Disabler by bigmill (Changed so that when you successfully complete the Holy Water quest, all the pamphlets get disabled. This fix disabled 1 out of 4)
Added Point Lookout Goodies by explosivo666
Added They let me play with their pucks by prensa
Added Point Lookout - No more silent Doors by prensa
Added Super-Duper Non Bleeding Checkout by prensa
Added Outcasts fix by Papadopoulos
Added Stop Insulting Me Outcasts by Lawlder
Added SuperDuper Mart Aisle Sign Fix by Marcius
Added BeardEyebrowFix by gengrimm
Geck Warning Fixes:
Ref (00041EA8) to base object LvlScavenger (000302CA) in cell MetroCenter03 (0, 0) (0001A285) should be persistent but is not.
Ref (000C53FD) to base object LvlScavenger (000302CA) in cell zGeorgetownRadiationKing (0, 0) (00061F8D) should be persistent but is not.
Ref (00020EDE) to base object LvlScavenger (000302CA) in cell zLuckyGrocery (0, 0) (0001FEC5) should be persistent but is not.
Ref (0400EA80) to base object DLC04Haley (0400EA7D) in cell DLC04ShackHardwareStore (0, 0) (0400811E) should be persistent but is not.
Ref (000CC73A) to base object LvlScavengerGuardEditorLoc (000CC766) in cell Wilderness (-3, -15) (00001190) should be persistent but is not.
Ref (0004E5B9) to base object PotomacFisherman (0004E5B8) in cell Wilderness (9, -9) (00000CC0) should be persistent but is not.
Ref (0006DD19) to base object LvlScavenger (000302CA) in cell FFEnclaveCamp19 (-29, 20) (00000EFA) should be persistent but is not.
Ref (0002694D) to base object LvlScavenger (000302CA) in cell MQ11KeyBridge03 (12, -11) (00000CFB) should be persistent but is not.
Reference attached to wrong cell for its location: REFR Form 'UF3PTwilightZone' (060384F3) to STAT form 'AirRaidAlarm01' (000AFC2F) in Cell (null)
Activate parent 'DLC04PuzSwitchD' (0400DE04) is not in same cell. Activation may not work properly.
Activate parent 'DLC04PuzSwitchA' (0400DE03) is not in same cell. Activation may not work properly.
Errors were encountered during InitItem for reference: Base: 'DLC04FF05AviaryPuzzle03ControlBox' (0400DE0E) Ref: ' (0400DE02) Cell: 'Aviary' (04000887) (3, -3) in world 'DLC4Pointlookout' (04000802)
(Faction Reaction Error) Faction 'DLC05NPCFollowerFaction' (050068DF) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC05NPCFollowerFaction' (050068DF).
(Faction Reaction Error) Faction 'DLC04DesmondFaction' (04006645) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC04DesmondFaction' (04006645).
(Faction Reaction Error) Faction 'DLC04PetDogFaction' (0400C1EB) is a Friend or Ally of Faction 'DLC04DesmondFaction' (04006645), but Faction 'DLC04DesmondFaction' (04006645) is not a Friend or Ally of Faction 'DLC04PetDogFaction' (0400C1EB).
(Faction Reaction Error) Faction 'DLC03PresMetroRobotFaction' (030064CB) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC03PresMetroRobotFaction' (030064CB).
(Faction Reaction Error) Faction 'DLC03WQ01PlayerFriendFaction' (0300674A) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC03WQ01PlayerFriendFaction' (0300674A).
(Faction Reaction Error) Faction 'DLC03EnclaveBaseRobotFaction' (03008CCE) is a Friend or Ally of Faction 'EnclaveFaction' (0001D3FD), but Faction 'EnclaveFaction' (0001D3FD) is not a Friend or Ally of Faction 'DLC03EnclaveBaseRobotFaction' (03008CCE).
(Faction Reaction Error) Faction 'DLC03EnclaveBaseDClawFaction' (0300946C) is a Friend or Ally of Faction 'EnclaveFaction' (0001D3FD), but Faction 'EnclaveFaction' (0001D3FD) is not a Friend or Ally of Faction 'DLC03EnclaveBaseDClawFaction' (0300946C).
(Faction Reaction Error) Faction 'DLC03WQ01PlayerFriendTrackCrimeFaction' (0300B30E) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC03WQ01PlayerFriendTrackCrimeFaction' (0300B30E).
(Faction Reaction Error) Faction 'DLC01CombatSlaves' (0200375B) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC01CombatSlaves' (0200375B).
(Faction Reaction Error) Faction 'DLC01WernherFaction' (020054FB) is a Friend or Ally of Faction 'DLC01RadioTowerRaiderFaction' (020054FC), but Faction 'DLC01RadioTowerRaiderFaction' (020054FC) is not a Friend or Ally of Faction 'DLC01WernherFaction' (020054FB).
(Faction Reaction Error) Faction 'DLC01RaiderFrontGateFaction' (0200A73B) is a Friend or Ally of Faction 'DLC01SlaveFrontGateFaction' (0200A7FB), but Faction 'DLC01SlaveFrontGateFaction' (0200A7FB) is not a Friend or Ally of Faction 'DLC01RaiderFrontGateFaction' (0200A73B).
(Faction Reaction Error) Faction 'DLC02OutcastFaction' (01000E21) is a Friend or Ally of Faction 'BrotherhoodOutcastFaction' (0001D3FF), but Faction 'BrotherhoodOutcastFaction' (0001D3FF) is not a Friend or Ally of Faction 'DLC02OutcastFaction' (01000E21).
(Faction Reaction Error) Faction 'DLC02ChineseEndBattleFaction' (01002989) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02ChineseEndBattleFaction' (01002989).
(Faction Reaction Error) Faction 'DLC02GeneralEndBattleFaction' (0100299C) is a Friend or Ally of Faction 'DLC02CombatAmericanFaction' (010043F2), but Faction 'DLC02CombatAmericanFaction' (010043F2) is not a Friend or Ally of Faction 'DLC02GeneralEndBattleFaction' (0100299C).
(Faction Reaction Error) Faction 'DLC02StrikeTeamFaction' (01002D09) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09).
(Faction Reaction Error) Faction 'DLC02CombatChineseFaction' (010043F1) is a Friend or Ally of Faction 'DLC02AmericanCaptiveFaction' (010091E7), but Faction 'DLC02AmericanCaptiveFaction' (010091E7) is not a Friend or Ally of Faction 'DLC02CombatChineseFaction' (010043F1).
(Faction Reaction Error) Faction 'DLC02CombatAmericanFaction' (010043F2) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02CombatAmericanFaction' (010043F2).
(Faction Reaction Error) Faction 'DLC02StrikeTeamFaction1Point' (01005000) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction1Point' (01005000).
(Faction Reaction Error) Faction 'DLC02StrikeTeamFaction2Points' (01005001) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction2Points' (01005001).
(Faction Reaction Error) Faction 'DLC02StrikeTeamFaction3Points' (01005002) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction3Points' (01005002).
(Faction Reaction Error) Faction 'DLC02StrikeTeamFaction4Points' (01005003) is a Friend or Ally of Faction 'DLC02StrikeTeamFaction' (01002D09), but Faction 'DLC02StrikeTeamFaction' (01002D09) is not a Friend or Ally of Faction 'DLC02StrikeTeamFaction4Points' (01005003).
(Faction Reaction Error) Faction 'DLC02AmericanCaptiveFaction' (010091E7) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'DLC02AmericanCaptiveFaction' (010091E7).
(Faction Reaction Error) Faction 'TraderFaction' (00065374) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'TraderFaction' (00065374)
- Merged all files into one ESM thanks to Tommy
Version 1.3
- Rivet City save crash fix
Optimized textures to save space in the BSA
Plugins reduced to 2 files thanks to BenWah
Huge number of fixes from the original UFP patch that would take too many pages to list
- Rivet City save crash fix