Rocksmith 2012 No Cable Patch Download

  

Rock Smith Rocksmith DLC Patch Crack nocable cable no-cable realtone Uploaded: Nov 8, 2013 By: LaSilkie Seeders: 205 Leechers: 2. Run Rocksmith 3. Go into the sound panel and disable all microphones but one 4. Ensure that the input is set to 16bit 48kHz 5. Play rocksmith. Open the game using the no-cable fix.exe. All-new Rocksmith 2014 Edition - 'No Cable Included' Version. AVAILABLE October 22, 2013. PLATFORMS Xbox 360, PlayStation®3 system, PC/Mac (Download Only) See less details See full details Rocksmith Guitar & Bass. Original version plus support for bass guitars. PLATFORMS Xbox 360, PlayStation. Patch Notes - Rocksmith 2014 Edition Remastered - Microphone Mode & More! What was added/changed in the December 13 patch? And enjoy strumming and picking in Rocksmith without a Real Tone Cable. (We still recommend using the Real Tone Cable for best results and the most direct/cleanest signal input for any guitars with pickups.).

Patch
Okay, here's a guide I decided to make to get low latency in this game. If you follow these steps I guarantee you will achieve the lowest possible latency.
First of all here's how I think is the way to calculate actual latency in milliseconds from the settings in the rocksmith.ini file:
Multiply MaxOutputBufferSize by LatencyBuffer. Then divide by 48. Multiply by three. The result is output latency in milliseconds.
For example, say you have MaxOutputBufferSize set to 1024 and LatencyBuffer at 2.
Total buffer size: 1024 * 2 = 2048
Divide by 48: 2048 / 48 = 42.7 milliseconds
The latency is 42.7 milliseconds. If you want to know the specifics of the math, check this website: http://www.rme-audio.de/english/techinfo/lola_latec.htm
As I mentioned earlier, this is the output latency. You'll also have to take in consideration input and processing latency. Usually these are equal to each other. So, assuming this, to get total latency you just multiply the output latency with three; 42.7 *3 = 128.1 milliseconds.
As I said this is only how I believe it is calculated, if anyone wiser wishes to correct me, please go ahead.
Step one
Read the PC FAQ:
http://forums.ubi.com/showthread.php...tion-and-FAQ-s
Make sure you have latest drivers for your audio device(s). Check the website of the manufacturer.
If you have many sound cards like me, you have to test and choose the best one. In my case, I had three different audio devices to choose from; a PCI Sound Blaster Audigy 2 ZS, M-Audio FastTrack USB and an integrated ALC889 in my motherboard. You'd think that the Audigy 2 would offer the best latency, but guess what, it's the worst. It just seems that the WASAPI drivers on the Audigy suck big time, the lowest latency I could go with the Audigy was 192 ms, which is unacceptable. With the M-Audio it was a little better, I achieved 129 ms. The absolutely best result was with the ALC889, with it I achieved a latency of 9.4 ms.
Step two
To change the latency settings for Rocksmith, you'll have to modify a file called rocksmith.ini (open it with Notepad). The file is found in the installation path of Rocksmith. In my case, it was C:Program Files (x86)SteamsteamappscommonRocksmith.
The parameters you want to look at are MaxOutputBufferSize and LatencyBuffer. Also, make sure that ExclusiveMode is set to 1 (has to be enabled for low latencies). MaxOutputBufferSize is the buffer size and LatencyBuffer is the number of these buffers. MaxOutputBufferSize will by default be 0, which means that Rocksmith will automatically choose the buffer size. From what I've read in the FAQ it seems it defaults most sound devices at a buffer size of 1024. Combine this with the default LatencyBuffer of 4 and you have a delay of 256 ms, which I find very high.
Okay, so where do we start? Well, I'd start with setting the MaxOutputBufferSize at 1024 and LatencyBuffer at 1. If this works that's great, you can now simply lower MaxOutputBufferSize until the the sound starts crackling in the game. I'd start lowering by 256 until crackling starts. Then go back to previous value and try lowering with 128, if that works lower by 64, then 32 etc. Do this until you are able to find the lowest possible value where the game works smoothly without losing audio or crackling or other anomalies. I achieved a value of 150 with my integrated audio device, which is quite a low latency and very playable.
If at the start you failed with MaxOutputBufferSize at 1024 and LatencyBuffer 1, try with buffer size at 2048. If that doesn't work, you'll have to start increasing the LatencyBuffer to 2 and then try again decreasing the buffer size.
Pro-tip: To fasten the process of testing, just wait for the intro sounds of the game and if they play just alt-tab and close Rocksmith and continue testing with lower buffer values. If you hear distortion or no sound, you know to increase the buffer.
Step three
This is a section of misc tweaks that might help you achieve a lower latency.
http://forums.ubi.com/showthread.php...little-PC-ONLY
In this thread some have been able to achieve a lower buffer with the tweaks mentioned. I haven't tried these tweaks myself, but I recommend you try them if the current achievable latency is not low enough.
Another basic tweak is to close all unnecessary applications before playing Rocksmith, this includes applications in the task bar.
Also, make sure you have latest drivers for all your computer peripherals.
If you plan on upgrading computer parts, go for a faster processor as it will help with overall responsiveness. An SSD drive will also help in this matter. I can't currently recommend sound cards, since from what I've read and from my own experience it seems that integrated audio chips perform better when it comes to low latency. ASIO support in Rocksmith would be great, but I guess piracy would go rampant from that.
So that's it, hopefully you have now achieved a low latency and be able to enjoy the game! Please post if you have any other tips or tweaks you think I should add, or if you have any questions.

Rocksmith 2014 No Cable Fix

Rocksmith, if you haven’t heard of it, is a video game that helps you learn to play the guitar, or bass guitar in “GearWalker’s” case. Think Guitar Hero, except with an actual guitar. Although this is quite an interesting concept (and in some ways makes more sense than ‘Hero), it requires a Rocksmith Real Tone USB cable. Most of the time, this wouldn’t be a problem, but if you buy a digital copy online, you have to also order a cable and wait for it.

Rocksmith 2014 No Cable

Or you can simply make your own. For this, a readily-available USB sound interface was used. Although the wiring isn’t trivial, and requires a certain amount of coordination, the real challenge is getting the program to recognize it as the “genuine” Rocksmith cable. The game verifies that you have the correct device ID, which an ordinary sound interface doesn’t have.

This problem was circumvented by programming an EEPROM chip to impersonate the genuine cable. The USB interface used is set up to be programmed this way, so all that was needed was to program the chip appropriately, then wire it into the USB hardware. An Arduino was used to do the programming, and a sketch is provided.

Rocksmith 2012 No Cable Patch Download

The video below shows the end results of this experiment. Looks like it’s working well, although I’m not sure if it’ll be able to handle “Monkey Wrench” on Expert. Or whatever the hardest song is. It’s been a while since I’ve played a guitar video game.