Stellaris 1.6.1 Patch Download

  

Stellaris is seemingly one of the most well supported 4X Space Strategy titles on the market right now. Even with the Leviathan story pack add-on coming out toward the end of October, it only took a few short days for another patch to land fixing the few tiny issues which were left behind.

  1. Stellaris 1.6.1 Patch Download Torrent
  2. Stellaris 2.0 Download

Of course, with a game like this, you're constantly looking at balancing what's already there while bringing lots of new additions for those who feel they've achieved everything they've wanted in their space lives. With those additions come more improvements, refinements and balance tweaks; and so the cycle repeats. We're going to keep a log of all the changes from here on out, so check back regularly to see what's new.

Adams? Where'd Banks go? We can assume you're looking at this page as a somewhat active Stellaris player. If that's the case, you likely know exactly why we've jumped straight to a hotfix of another major patch - it's because those initial decimal place increases make for such long patch notes, they end up with their own post. Like this one.

All The Details on the Stellaris 1.6.1 Update. The developers are fully aware of these issues and have already addressed the nonsense with a steadfast hotfix patch, which repairs the unforeseen problems that the update caused. Stellaris 1.6.1 Update Fixes.

  • Fixed AI never declaring war
  • Fixed egalitarian faction unhappiness wrongly being generated by having robot 'slave' Pops (Issue with xenophiles is known, we will address it)
  • Fixed issue with AI empires switching ethics far too frequently
  • Fixed a bug allowing you to terraform planets you don't own in contested space
  • Fixed wrongly stacking 'was enslaved' happiness modifiers
  • Fixed graphical error with Ringworld skies
  • Fixed issue with War in Heaven where total occupation would not equal 100% warscore, leading to neverending war
  • Added back a couple of old diplomacy rooms and fixed black background on older ones
  • Fixed not being able to construct spaceports around Ringworld sections
  • Fixed wrong tooltip text on Armageddon bombardment stance
  • Hive Minds can now properly use Full bombardment stance
  • Fixed egalitarian faction issues appearing before you have any contact with alien empires and thus no ability to fulfill them
  • Fixed a rare crash when planetary Pops are destroyed
  • Devouring Swarms now properly get -1000 opinion penalty due to being, well, Devouring Swarms
  • Fixed crash when rebels take over a planet and defect to another empire
  • Fixed missing isolationist faction issue name
  • Fixed numerous missing loc strings in languages other than English and Russian
  • Can now properly rename civilian ships again
  • Fixed missing animation for Armageddon bombardment
  • Fixed event that was endlessly firing in the background
  • Fixed an issue where Xenophobe fallen empire opinion penalty for frontier outposts was calculated strangely, leading to incorrect war declarations
  • Fixed primitive enlightenment failing in the early game
  • Reduced AI nonsensically replacing buildings in a wasteful way, disregarding tile resources

You may have noticed a gap in the Patch Notes segments here and there, but there's a valid reason for that. We've moved from major releases too quickly to keep up with the game's astoundingly long patch notes. With 1.40 quickly making room for the 1.5.0 'Banks' update it was, again, too long for a single post. Yet the first minor patch of the major expansion is more than adequate.

To read the lengthy 1.5.0 patch notes, head on over here. If you're moving into 1.5.1, however, here's the lot;

Changelog:

  • Bug Fixes
    • Fixed a couple rare crashes
    • Fixed Server ID not being auto-filled when joining a multiplayer game
    • Ironman now saves properly when exiting to main menu
    • Ironman games now properly show an icon to mark them as ironman
    • Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
    • Fixed a bug that was causing nerve stapled pops to never be enslaved
    • Fixed Philosopher King civic not applying to your starting ruler
    • Fixed AI weights for Megastructures
    • Fixed: Tooltips for sectors were in wrong order
    • Megastructures can no longer be built around planets/stars with Anomalies
    • Fixed improper reference to game mechanic (pops) in event texts
    • Fixed an issue with movement arrows acting strange when lots of orders had been queued
    • Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
    • Fixed randomized species sometimes being generated with the Uplifted trait
    • Players can no longer reform governments to have invalid civics
    • Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
    • Fixed out-of-sync where killed ships had their movement updated
    • Infested planets no longer destroyed
    • Fixed issue preventing multiple pops migrating to a planet at the same time
    • Fixed missing text for the news feed in the launcher
    • Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
    • Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
    • Fixed a bug where timed modifiers on factions would never update
    • Fixed sector tooltip displaying 'Planning to construct none' for spaceport constructions.
    • Texture optimization for megastructures
    • Synthetic rebel leaders are now properly assigned names
    • Fixed game getting stuck after game over, continuing in observer mode
  • Interface
    • Fixed overflow bug causing ethic attraction to show wrong values
    • Fixed faction demand displaying wrong tooltip
    • Fixed missing species class-related descriptors for Robots
    • Adjusted AI Citizen Rights tooltip
    • Added some missing/broken texts
    • Added missing modifier and tech icons
  • AI
    • Fixed bug where AI cancelled fleet order to attack hostiles within borders
  • Modding
    • on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
    • Fixed an issue where a set_citizenship_type effect missing the country reference
    • Fixed an issue where you were not able to override specific defines in the common/defines files
  • Performance
    • Fixed a memory leak with potential pop factions

We're not sure whether to class it as a highlight of the patch, but the addition of 33 new achievements means there's plenty the developers still want you to do. Overall, 1.4.0 is being considered as a smaller bug squashing patch, but that doesn't mean it's completely void of interesting notes. Read on below, or in more depth on the Paradox site;

Changelog:

  • Added 33 new achievements
  • No longer possible to build robots on planets belonging to sectors
  • Added victory event after defeating the Prethoryn Scourge
  • Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed
  • Changed the way the Extradimensionals work
  • Evasion is now capped at 90%
  • Regular empires now start with 8 pops
  • Afterburners now use the auxiliary slot
  • Stone age primitives now generate fewer tile blockers
  • Increased max minerals from Mineral Silos from +1000/+1500/+2000 to +2000/+3000/+4000
  • Venerable trait cost reduced from 5 to 4
  • Slave Processing Plant now gives +10% slave food/mineral production instead of +5%
  • Doubled Pre-Sentient Anomaly spawn chances
  • Space Torpedo mineral and power cost reduced from 20 to 10
  • Space Torpedo armor penetration set to 50%
  • Space Torpedo maximum damage reduced from 260 to 215
  • Major work done to sector AI to make it better at budgeting and utilizing resources

The big 1.1 patch for Stellaris can now be downloaded as in opt-in beta on Steam.

The patch notes are pretty extensive as you can see below so pay attention when reading through these. Everything from the balance to the interface has been tweaked or changed.

To opt-in and start testing this Stellaris update do the following in Steam. We’re not sure if mods will break but it’s quite likely.

  1. Right-click on Stellaris and choose “Properties”
  2. Click on “Betas” tab
  3. Select “1.1.0_beta” (if you can’t see it, restart Steam)
  4. Download update
  5. Version should be 1.1.0

Stellaris 1.1 Clarke beta patch notes

Features

  • Strike Craft attack behavior was changed
  • It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
  • It is now possible to set a custom ruler/heir title for your custom empires
  • It is now possible to write a biography for your custom empire
  • Added an Influence reward for establishing communications, or conversely being contacted
  • Collection of strategic resources on planet tiles is no longer suppressed by buildings
  • Added settings for AI aggressiveness in the galaxy setup screen
  • “Shipwright” mandate for democractic empires has been reworked
  • Added resource reward to Raid on Smugglers event
  • Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
  • Slaver mandate no longer possible if slavery is outlawed
  • It is now possible to set difficulty in multiplayer
  • Symbols of Domination is now available for everyone

Platypus species portrait and Paradox empire flag is now available for everyone

Balance

Technology

  • Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
  • Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs

Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

Ethics

Stellaris 1.6.1 Patch Download
  • Fanatic Individualist
  • Pops are now more unhappy in collectivist empires
  • No longer have increased ethics divergence

Individualist

  • Pops are now more unhappy in collectivist empires

No longer have increased ethics divergence

Fanatic Xenophobe

  • Rivalries now provide 50% more Influence

Xenophobe

  • Rivalries now provide 25% more Influence

Fanatic Xenophile

  • Alliance Influence cost reduced by 100%
  • Maximum number of embassies increased by 2

Xenophile

  • Alliance Influence cost reduced by 50%
  • Maximum number of embassies increased by 1

Fanatic Militarist

  • No longer gains additional Influence from rivalries
  • No longer have an increased Influence cost for being in an Alliance

Militarist

  • No longer gains additional Influence from rivalries
  • No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist

  • Pops are now more unhappy in militarist empires
  • No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist

  • Pops are now more unhappy in militarist empires
  • No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
Patch

Components

  • Strike Craft engagement range was significantly increased
  • Strike Craft launch time reduced from 5 to 3 days
  • Fighter movement speed increased from ~2 to 3.5
  • Bomber movement speed increased from 1.5 to 3
  • Chemical Thrusters Chance to Evade reduced from +10 to +5
  • Ion Thrusters Chance to Evade reduced from +20 to +10
  • Plasma Thrusters Chance to Evade reduced from +30 to +15
  • Impulse Thrusters Chance to Evade reduced from +40 to +20

Buildings

  • Research Institute modifier to research speed reduced from +10% to +5%
  • Colony Shelter modifier to ethics divergence reduced from +20% to +10%

    Government forms

  • Theocratic Republic
    • Additional Core Planets reduced from +2 to +1
  • Transcendent Republic
    • Additional Core Planets reduced from +4 to +2

Traits

  • Aggressive – fire rate bonus reduced from +20% to +10%
  • Butcher – army damage bonus reduced from +20% to +10%

Glory Seeker – army morale damage bonus reduced from +10% to +5%

Modifiers

  • Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

AI

Misc.

  • Computer-controlled Empires will start outlawing AI over time during a certain Crisis
  • Increased negative opinion scaling for relative power of subjects
  • AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
  • Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
  • Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
  • Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
  • Fixed a bug where military focused sectors would not build military stations
  • Fixed an issue where the AI would not enslave any Pops

Diplomacy

  • AI will no longer accept a white peace when they are winning in warscore
  • AI is now more open to trading access, migration rights and (for some personalities) research treaties
  • Fixed a bug where AI would offer peace deals that gave allies’ war goals to the player
  • Fixed AI spamming the player with military access offers
  • AI is now more aggressive against easily defeated targets

Economy

  • Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

Sector

  • Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
  • Improved the way sectors determine which resources the country needs when constructing buildings
  • Fixed a bug where sector AI would move Pops back and forth
  • Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

Warfare

Stellaris 1.6.1 Patch Download Torrent

  • Improved military tactics and handling of units
  • Improved handling of military fleets vs. transport fleets
  • AI now fights Crises
  • Fixed issues where military fleets would not move
  • AI should be better at trying to regain control of occupied planets
  • AI should be better at trying to invade planets taken by “”AI uprisings”

User Interface

Stellaris 2.0 Download

  • Diplomatic notifications and pop-ups have been improved
  • End of combat UI has been improved
  • Colony Ships now show which Pop it is carrying
  • Localization of armor/shield penetration updated
  • If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: “Ignores X% Shields”
  • Habitability icons in galaxy map and systems view have been improved
  • (BETA) Added a new experimental option for GUI-scaling in the options menu

User modding

  • Ported system for weights/triggers on songs from HoI4/EU4
  • Fixed so that effect set_name can use localization system
  • Moved Domination victory condition into defines
  • Added NOR operator
  • Species Appearance screen is now moddable
  • Species City Appearance screen is now moddable
  • Ship Appearance screen is now moddable
  • Added num_energy trigger
  • Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
  • Prescripted countries can now set the attribute “disallow_editing = yes” to disable the edit button in the Empire selection view before game start

Performance

  • Optimized daily AI calculations
  • Fixed frame rate drop when having one or more fleets selected

Graphics

  • Lighting for ship preview images has been improved
  • 8 new event images added to the game
  • Textures for Massive Reptilians have been improved
  • Improved textures for space event assets
  • Optimized textures for event assets
  • Increased texture resolution for ancient drone station
  • Optimized textures for pirate ships
  • Updated textures for generic station
  • Increased texture resolution for AI Core
  • Optimized textures for AI ships
  • Improved texture for Arthropoid colony ship
  • Added cover art for Digital OST

Bugfixes

  • Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
  • Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
  • Extradimensional Invaders should no longer spawn inside Fallen Empire borders
  • Reduced chance of generating the Improbable Orbit anomaly
  • Fixed the Master’s Teachings edicts “Philosophical Mindset” and “Warring States” not being applied after event project finished
  • Fixed “Colonial Failure” anomaly event handing out a Colonization tech you already had
  • Fixed an issue with the VO not triggering for the mining station tutorial mission
  • Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
  • Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
  • Species Procurement event chain descriptions now correctly refer to planet names
  • Various localization bugs have been fixed
  • Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
  • Fixed some faction events not printing planet names properly
  • Loyalist-affiliated candidates now display proper faction names in Election view
  • Fixed observation post events sometimes not printing planet name correctly
  • Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
  • Fixed a bug where missiles could appear on the galaxy map
  • Ring World habitability-trait now has proper localization
  • Fixed a bug where Destroyer Assembly Yard didn’t require the correct Spaceport level to build
  • Fixed an issue where trait randomization didn’t respect opposing traits
  • Fallen Empires are now able to build armies
  • Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
  • Newly enlightened countries should no longer be despicable neutrals
  • Fixed right click not working to give additional orders while in FTL transit
  • Fixed an issue where embassies and rivalries could remain after an empire was annexed
  • Fixed an issue where you could always enable edicts
  • Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
  • Robot Pops should no longer get shuffled ethics from divergence
  • Heirs now keep the dynasty name of the ruler in monarchies
  • Added missing localization strings for leaders who gained the arrested development trait
  • Fixed Power Overwhelming achievement
  • Fixed Domo Arigato achievement
  • Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
  • Fixed Living Metal deposits not being minable
  • Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
  • Fixed being unable to change speed with (-) and (+) on American keyboard
  • Fixed bugs related to Ethics Divergence. Pops should no longer drift to “neutral” ethics. Drift towards empire ethics is slower than drifting away from
  • Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
  • Fixed a bug where ship_accuracy_add was not being calculated correctly